Thursday, September 8, 2016

Birthday Update

So my birthday has rolled around again, and so yet another step up the seemingly-infinite-step-ladder. Hopefully this means I can get a job soon so I can actually have a decent amount of money. (yay)

I'm going to a convention later in September, which promises to be fun. And Savlonic just released their new album "Neon" to their Kickstarter backers, so I have something fresh to listen to for a while. I'm working on making an animation for one of the songs that I like--"All-Smiles." Hopefully I'm able to finish it before 2018... ... ... considering how much things could have changed by that time, I... well, I could have a part time job and a whole new setup by then. I could get to know [REDACTED] better, and things could be all swell. On the other hand: I might still be unemployed by that point, and the whole [REDACTED] thing might not turn out so well. We'll just have to see weather I'll make a good employee.

The recent Humble Bundle reminded me that GameMaker(: Studio) exists, and so I'm delving back into that periodically. But who knows, perhaps it'll go somewhere? Well, I'm working on an action game, and if I finish it then it'll go up on my website.

I finally peripheral'd-up and got a Famicom Disk System last month, which is proving to be a lovely addition to the family. And using it I have discovered that my copy of SMB2 is legit, or at least a forgery good enough to work. I've also gotten Castlevania... well, not "Catlevania," but "悪魔城ドラキュラ," or "Akumajou Durakyura." Roughly translating to "Demon Castle Dracula," it's the title for the Japanese version of Castlevania. Either way, it's proven to be quite fun when it's not kicking you in the nuts 3 minutes in.

As for the CSTSFMC2016? I came 11th out of the 19 entries. Yeah, ouch! I can't believe it's been nearly 3 months since that, perhaps my lack of things-to-do since then has made the gap between then and now seem shorter in retrospect?

Hopefully that satisfies, (I know, I've been absent for so long) I actually have some things to talk about right now, which is fantastic when writing a blog post. So how about in the future I only post when I have something to say? Cool, see you then.

Thanks for reading,
zxin.

Tuesday, June 21, 2016

CSTSFMC2016

Ah, so I've been busy for the last 14 days working on a Cave Story mod for a contest happening on the Cave Story Tribute Site Forums. (The modding contest is called the Cave Story Tribute Site Forums Modding Competition 2016, hence the abbreviation in the title.) I have until the 7th of July to finish it, hopefully there won't be much rushing to get it done. This should be fun!
For more information on the competition itself, please visit  the forum thread: CSTSFMC2016 Thread.

Thursday, April 14, 2016

21 Projects And Counting

Hello everybody, I bring you this blog's 199th post in hopes of informing you that this blog still isn't dead... just really inactive.

So in terms of projects(, and actually working on them) I've been doing quite well.
One of my friends and I have banded together to start work on a script. And hopefully something will be made of it.
I also started work on making a series set in the same universe as my old story-driven "Minecraft SMP" and "MAMB HQ" series. It's going quite well, and I've gained a bit of help from the afore mentioned friend on this project too.
However this doesn't change the fact that I have over 20 projects to work on, and almost no spare time to do other things. (Other than moderate a Minecraft server)

In other events animated band Savlonic have released a Kickstarter for their second album. It's only just reached it's first goal, and Implore you go and check it out using the following link: http://kck.st/1UxWquY.

That's about all I have to say for now. Sorry that this post seems kinda... disjointed and odd, but that's just how bad I am at journalling.

Thanks for reading, thanks for your time,
~zxin

Monday, March 14, 2016

Zillion

Hmm, what if an operating system could open files from Windows MacOSX and Linux?
Pfft, easy... well no.

Welp, that's the idea.